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    <loc>https://hitlabs.co/dev-blog</loc>
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    <lastmod>2021-01-04</lastmod>
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  <url>
    <loc>https://hitlabs.co/dev-blog/dev-update-11082020</loc>
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    <priority>0.5</priority>
    <lastmod>2020-11-23</lastmod>
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      <image:title>Dev Blog - Dev Update 11.08.2020</image:title>
      <image:caption>Recording the sound of a disc entering the chains from close range. The blanket prevents the disc from making a “clunk” when falling in the catcher, allowing the sound of the chain impact to be isolated. Recordings were done in a garage to produce the “indoor echo” that one would expect to hear in an enclosed training dome.</image:caption>
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    <image:image>
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      <image:title>Dev Blog - Dev Update 11.08.2020</image:title>
      <image:caption>Example of a disc flight path being altered by turbulence.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/5fa8954cea796d34de1bab1b/1606100803042/Wind_FX_Demo.gif</image:loc>
      <image:title>Dev Blog - Dev Update 11.08.2020</image:title>
      <image:caption>Example of the wind visualization. The ground looks a little funky due to the compression required to upload this GIF.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Dev Blog - Dev Update 11.08.2020</image:title>
      <image:caption>An example of a disc being affected by regional wind after crossing into the open.</image:caption>
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    <image:image>
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      <image:title>Dev Blog - Dev Update 11.08.2020</image:title>
      <image:caption>The flight path of the Anti-Gravity Sol disc in different wind directions &amp; speeds.</image:caption>
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  <url>
    <loc>https://hitlabs.co/dev-blog/dev-update-10-24-2020</loc>
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    <lastmod>2020-11-09</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/5f94599c2199862e91579c56/1603564358891/DiscPreviews.png</image:loc>
      <image:title>Dev Blog - Dev Update 10.24.2020</image:title>
      <image:caption>The three starting discs in Project Disc from the Anti-Gravity Discs company. All three are part of the Eclipse line.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/5f9458a866dc2c2508db64b3/1603557778130/ProceduralDiscDyeExample.gif</image:loc>
      <image:title>Dev Blog - Dev Update 10.24.2020</image:title>
      <image:caption>The “Ocean Swirl” procedural dye that is used on the Hydra disc</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/5f946bb9bd21e77cb104962b/1603562556408/TrainingDomePreview.png</image:loc>
      <image:title>Dev Blog - Dev Update 10.24.2020</image:title>
      <image:caption>A very early preview of the Training Dome.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/5f945268d3bfb9134fcc27af/1603556653784/TargetDemo.gif</image:loc>
      <image:title>Dev Blog - Dev Update 10.24.2020</image:title>
      <image:caption>Demo scene of the new target and chains system</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/5f944ee1b0954566e628d111/1603555088839/CustomFlightFunctionExample.png</image:loc>
      <image:title>Dev Blog - Dev Update 10.24.2020</image:title>
      <image:caption>The Custom Function Flight Model describing the path of the Hydra, rated 10|5|-2|2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/5f945c663867be3102236f1d/1603560784604/HydraDiscTextureExample.gif</image:loc>
      <image:title>Dev Blog - Dev Update 10.24.2020</image:title>
      <image:caption>The Hydra disc in all of its glory (please ignore the placeholder hand and grip)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/5f944b7bef3d9977814b4142/1603554646346/OriginalFlightModel.png</image:loc>
      <image:title>Dev Blog - Dev Update 10.24.2020 - Example</image:title>
      <image:caption>An example of the original flight-model function that was generated for the “Hydra” disc in Project Disc, rated 10|5|-2|2</image:caption>
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  <url>
    <loc>https://hitlabs.co/dev-blog/dev-update-01042021-rl5lm</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-02-14</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/5ff263cb0493bd2827588392/1613262268007/Training_Dome_Preview.png</image:loc>
      <image:title>Dev Blog - Dev Update 01.04.2021</image:title>
      <image:caption>Screenshot of the new Training Dome visual enhancements</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/5ff26a5c8268c96dbb802aa6/1613262268018/</image:loc>
      <image:title>Dev Blog - Dev Update 01.04.2021</image:title>
      <image:caption>Rendering of Moop in full-resolution. Moop won’t appear this vivid within VR due to performance, but it’s the thought that counts, right?</image:caption>
    </image:image>
    <image:image>
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      <image:title>Dev Blog - Dev Update 01.04.2021</image:title>
      <image:caption>Screenshot of the ThrowTrack Launch Monitor.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Dev Blog - Dev Update 01.04.2021</image:title>
      <image:caption>The ThrowTrack Launch Monitor in action!</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/5ff26e760f9679460509d653/1613262268002/</image:loc>
      <image:title>Dev Blog - Dev Update 01.04.2021</image:title>
      <image:caption>Example of the flight models used for a Hydra driver disc.</image:caption>
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    <image:image>
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      <image:title>Dev Blog - Dev Update 01.04.2021</image:title>
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  <url>
    <loc>https://hitlabs.co/dev-blog/dev-update-01042021-rl5lm-hf8wf</loc>
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    <priority>0.5</priority>
    <lastmod>2021-02-28</lastmod>
    <image:image>
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      <image:title>Dev Blog - Dev Update 02.14.2021</image:title>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/6028bb18f31dc02ae337ba66/1614541813756/Circle1BrandDisplay.png</image:loc>
      <image:title>Dev Blog - Dev Update 02.14.2021</image:title>
      <image:caption>An early preview of the Circle1 Logotype and Logomark</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/60295a8bad5322135f2fbec4/60295a8bffc21d7524bb9628/1614541813765/DiscSelection.png</image:loc>
      <image:title>Dev Blog - Dev Update 02.14.2021</image:title>
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    <image:image>
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      <image:title>Dev Blog - Dev Update 02.14.2021</image:title>
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      <image:title>Dev Blog - Dev Update 02.14.2021</image:title>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e30f2e695a9760de477d814/t/6028bfb916348c1f04defd8a/1614541813761/Ground+Effect.gif</image:loc>
      <image:title>Dev Blog - Dev Update 02.14.2021</image:title>
      <image:caption>Example of the ground effect. Notice the disc with ground effect seems to “float” more than the disc without ground effect as the discs get closer to the ground. This may seem insignificant, but this effect can add an additional 30 feet of distance in certain conditions.</image:caption>
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  <url>
    <loc>https://hitlabs.co/dev-blog/dev-update-01042021-rl5lm-hf8wf-b3ths</loc>
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    <priority>0.5</priority>
    <lastmod>2021-03-28</lastmod>
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      <image:title>Dev Blog - Dev Update 02.28.2021</image:title>
      <image:caption>All the discs in Circle1 (so far)</image:caption>
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    <image:image>
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      <image:title>Dev Blog - Dev Update 02.28.2021</image:title>
      <image:caption>The Putt Line in action. This putt demonstrates the ability to independently set the disc release direction and orientation.</image:caption>
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      <image:title>Dev Blog - Dev Update 02.28.2021</image:title>
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      <image:title>Dev Blog - Dev Update 02.28.2021</image:title>
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      <image:title>Dev Blog - Dev Update 02.28.2021</image:title>
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      <image:title>Dev Blog - Dev Update 02.28.2021</image:title>
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    <lastmod>2021-04-25</lastmod>
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      <image:title>Dev Blog - Dev Update 03.28.2021</image:title>
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      <image:title>Dev Blog - Dev Update 03.28.2021</image:title>
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      <image:title>Dev Blog - Dev Update 03.28.2021</image:title>
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      <image:title>Dev Blog - Dev Update 03.28.2021</image:title>
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      <image:title>Dev Blog - Dev Update 03.28.2021</image:title>
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      <image:title>Dev Blog - Dev Update 03.28.2021</image:title>
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    <lastmod>2020-01-29</lastmod>
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      <image:title>Circle1: VR Disc Golf</image:title>
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      <image:title>Circle1: VR Disc Golf</image:title>
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      <image:title>Circle1: VR Disc Golf</image:title>
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      <image:title>Circle1: VR Disc Golf</image:title>
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      <image:title>Circle1: VR Disc Golf</image:title>
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      <image:title>Circle1: VR Disc Golf</image:title>
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      <image:title>Circle1: VR Disc Golf</image:title>
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      <image:title>Circle1: VR Disc Golf</image:title>
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